- Huzn Erste, Dwarven Fury 3
- Denis, Crusader of Phanriel 3
- Meinard, Fighter 2
- Gustav, Mage 1
- Swanhild of Eldeskhur, Barbarian 2
- Hilda Zorig, Barbarian 1
- Snak, Barbarian 1
- Gerrit, Fighter 1
At 3 am, Huzn and his henchmen were awakened by a banging at their door. As Huzn leapt out of his bed and snatched up weapons, he heard the church-bells of Blessed Anthony Priory begin to ring out. Huzn swept open his front door (naked) to see another revenant in the livery of House Horn. But this one was not mindless.
“Murderer…” it snarled. It was the revenant of the man he had killed at the Shrieking Hollow. Huzn’s dwarven bravery was an easy match for the revenant's paralyzing gaze, and he fought it in a fury. Though he took a couple light wounds, his ferocity tore apart the revenant.
Swanhild, Snak and Gerrit, awakened by the church bells, arrived just in time to see Huzn madly chopping apart the undead creature’s head, hoping to prevent its regenerating.
They proceeded to the priory. Outside, they met the evacuated monks on the lawn, and their paralyzed comrade, Taredd. The two remaining watchmen informed them that goblins had burst into the basement of priory. While the watchmen awaited reinforcements, the party hurried into the church.
In the crypt and sacristy they fought and wiped out two small groups of looting goblins. Gerrit had a close brush with death as a goblin blade caught his head. Luckily, he had only been dazed. He got to his feet, reporting a vivid vision of Dirge, the Keeper of the Dead passing him by.
Approaching the priory storeroom, they heard a loud noise of breaking wood and plaster. Snak cracked the door open and peeked in to see seven goblins and two humans running through the dark storeroom from a hole in the wall. One figure was tall and black-armored, the other small, hooded and robed. Assuming this to be Riele and the black armored warrior the Sporecasters had spoken of, Snak quickly closed the door and allowed them to pass by.
After some deliberation, the party decided to follow.
They descended the cellar steps and followed through the obstacles that had been supposed to keep the priory basement safe: a heavy wooden door (broken), a ward against evil (dispelled) and a stone brick wall (broken). They carried on down a rough-hewn stone tunnel which ended in what appeared to be the facade and front doors of a church.
They threw open the doors to a horrific scene, the torchlit nave of a church with a black stone altar. On the floor was a carved rune that glowed with red light, and at eight pillars stood skeletons in ceremonial armor.
The PCs awoke to the blowing of horns and cheering in the streets. Count Schultz has returned from his campaign against the orcs.
They spent the morning listening to the Count’s speech and joining in the general festival in the streets, then went to check Searlus’ Rarities. This time, their knocks were answered and they met the gnome and his giant barbarian bodyguard. He gave them back the gold amulets and silver ring, with minimal information except that the ring had a poisonous element to its enchantment. Swanhild hung it on a chain around her neck.
Searlus also translated the journal they’d found in the fireplace of the sideways house. The PCs learned:
This was one of the journals of Adan Rosul (presumed to be Swanhild’s estranged father).
Contains a large amount of notes on the construction of the hideout and landing beneath The Bent Wheel tavern. Construction was done by dwarves known as The Ironborn Company.
An emotional margin note: “How could I have attacked her? Curse you!”
Adan had found Etheri ruins, which he’d been searching for. He thought someone called Ehsan could help him.
Armed with this information, the party decided to try again to question the werewolf, now that they’d presumably bought his friendship with meat. To hedge their bets, Swanhild bought a sack full of pork, and they walked out to the forest. Charr had no trouble remembering where the tunnel entrance was, and they followed it down.
Everything at the bottom was as they had left it the day before, except that the crystal ball was missing.
The Werewolf, glutted with meat, was happy to lazily chat but had little to tell. Huzn asked him why he allowed the cultists to pay for their passage with fish, when a werewolf cloud surely kill them instead. The werewolf seemed embarrassed by this question and demanded they leave before he killed them.
After this, the party returned to the surface. On their way out, they again met the sporecaster dwarves, this time rowing upriver in a small boat. The dwarves recognized them and talked briefly with Huzn. He questioned them about Adan, and they said they’d known of him and the Ironborn Company for some time, until the Company left the area and Adan disappeared as well.
The dwarves also noted that this disappearance was immediately before the necromancer became more active, and she began to be seen with a black-armored knight with a flaming sword.
Huzn and Swanhild went down through the Bent Wheel staircase and explored the area beyond the stone leg further.
Huzn narrowly avoided a rot grub, then burnt the offending body. Beyond a red skull marked on the wall, they found a refuse heap and a rivulet of filthy water running downhill.
Midmorning Sanguis 22, Huzn and Charr decided to explore the sludgy slope beyond the bandits’ garbage dump. It sloped down until the footing became sheer, so Denis and Meinard held a rope for Huzn and Char to descend to the bottom.
Following a volcanic cave, the filthy water continued gently downhill until the passage was blocked by a thick swarm of insects. After several attempts to disperse them, Huzn ran through using his shovel like a train cow-catcher. He immediately found himself attacked by swarming, cat-sized prawns and a tentacled beast that had been hiding in the shadows.
Things looked dire, even with Charr and Denis running to his aid (through insect swarms). But the dice were in a strange mood and many misses were rolled (in the open) before Huzn and Denis finally struck down the tentacle beast, and a couple good cleaves wiped out the pesky giant prawns.
Having miraculously come out of the fight barely hurt, the party carried on into a chamber with a number of wall graves, mostly filled with bones. The inscriptions were in an unfamiliar language, so they took a rubbing of one and returned to the surface.
That night, Huzn and Charr (at Huzn’s house) awoke to a loud bang against the door in the middle of the night…
Sanguis 20, 1181 EC
We picked up just after the party had paddled upriver on makeshift rafts far enough to spot the leg of the Etheri statue in the underground river. After Denis healed Swanhild with his last spell slot, Huzn and his henchmen left. Snak and Swanhild decided they wanted to explore further, but needed a proper boat.
The two of them went up to the surface and talked to the fishermen down at the docks (the same ones they’d talked to about the river monsters before) and this time Snak won them over with his rousing story of defeating the monsters. In fact they were so incredibly impressed that a teenage fisherman’s son named Gerrit signed up to be his apprentice, and fetched a homemade spear.
Swanhild purchased a small rowboat and the men carried it back to the Bent Wheel. This brought on a warning from Uwe the innkeeper. He reminded them that the staircase into the underworld was highly illegal, and that they would arouse suspicion by doing things like carrying a rowboat into his common room.
They promised to make it up to the innkeeper. Swanhild asked some more questions about Adan, the man she suspects is her father, and then they carried on with the boat.
Rowing upriver, the trio rounded the statue only to be shot at with a crossbow! They relentlessly rowed forward and leapt out onto a wooden dock hidden behind the statue. Luckily for the party, only one crossbow shot hit its mark, and that one grazed Snak for a single point of damage. Once on the dock, the barbarians charged at their attackers and quickly dispatched a group of four leather-armored men.
Gerrit even got a lucky kill, hurling his homemade spear.
After the fight, Team Huzn returned, paddling upriver on the corpse-raft from earlier.
The party, now 6 strong, explored the newly conquered beach. There was a rowboat docked, as well as supplies for the men here, but the party found no conclusive evidence of their allegiance.
A tunnel led away from the beach, and so the party began to explore it.
At the first junction, they came across a pillar with a black, glass orb on it, which smelled like lightning. Swanhild lassoed a rope around the pillar, and Snak pulled it over. The glass hit the floor and Snak decided to poke it with his axe, which earned him a shock. Luckily, due to his gloves and wooden axe handle (and a second minimum-damage roll against him) he wasn’t hurt much. In the end they threw a cloth over the orb in case of watching wizards, and left it alone.
The pillar, now knocked over, revealed a mechanism underneath it. With a little meddling, the party opened a hidden door to a staircase leading downward.
The party decided to try to secure the current level further before heading down.
This session picked up exploring the mysterious cavern behind the Etheri statue’s leg.
The tunnel branch to the west hadn’t been checked, so the party explored down there and found a wall of heavy wood planks with a barred door. On the way, Meinard fell in a pit trap covered by cloth, but barely survived, still able to fight. The wall had a mysterious symbol carved in it: a circle made of stylized bones.
After listening, Snak decided to knock on the door, but swiftly replaced the bar after something shuffled up to the other side and began to scratch at the wall. Swanhild experimentally pushed the hand of one of the dead ambushers under the door, and it was swiftly grabbed and devoured by the unknown creature. The party decided this door was doing a great job keeping trouble away, and left.
Deciding this was enough scouting on the current level, the party then created a little fort around the hidden door they’d discovered by overturning the wooden bed frames. They left Denis and Meinard behind to watch their backs while the rest went downstairs.
At the bottom of the stairs they found something very strange.
A small, low-ceilinged cavern with a floor of mortared bricks and a door set in the floor. But the door was not a trapdoor, it looked like an ordinary front door of a house. Huzn tested the floor and found it hollow. Since it was surrounded by bedrock, he determined that this must be a building buried by one of the cataclysms, when the earth moved and reshaped itself freely, burying whole civilizations.
Opening the door, they found a rope ladder nailed to the bottom of the frame, and were able to climb down. As they suspected, it appeared to be a stone-brick house, embedded sideways in the stone. Searching the fireplace which now hung on a side wall, Huzn made another discovery: a small carved marking that matched the one on Swanhild’s necklace, and her father’s secret room. They removed a hidden brick and found some old dry food and a small leather-bound book. None of them could read the Rythan writing, but they took it in hopes of translating back in Priorsford.
At this point, a call from above from Meinard brought them back, and they met the mysterious Charr Unterskjur (who had just finished creating his new character). This character had been investigating a lead of his own.
Charr had witnessed guards belonging to Riele Horn exhuming the bodies of the two hung cultists from the Rythan graveyard. They’d taken those bodies down a secret staircase beneath a tree in the Truber Forest, and Charr had followed, ending up here.
With Charr now joining them, the party went back down to the sideways house. Most of the windows lead out into solid rock, but one opened to a small tunnel with a stream running down the middle, and there were many bootprints along its bank. The party followed.
Downstream they passed several small goblin-tunnels too small to fit through. Then they heard the sound of a man snoring loudly. Investigating, Snak found a small campsite with a man sleeping on a straw mattress.
The party decided to wake the man up.
“You here with fish or coins?”
The party was baffled by this comment at first, but then he said, “oh you brought a Dwarf instead,” and revealed a smile full of oversized fangs.
They suspected the man of being a cannibal, and Huzn threw an axe at him. The axe deflected off the man’s bare shoulder in a way that didn’t seem natural. His face began to change, and the party realized that he must be a lycanthrope, which they were ill-prepared to fight.
At the last second, Swanhild proceeded to boast and threaten the lycanthrope, which by a stroke of luck caused the man to pause and threaten her in return.
It immediately became clear that this werewolf demanded a toll to pass his tunnel, and Swanhild cleverly offered to bring him fresh human meat. This was compelling enough for him to take Huzn hostage and allow the rest of the party to drag down two of the bodies of the men they’d slain above.
From my perspective, playing Fingol the Navgarine Keeper. Party: Fingol Innes, Navgarine Keeper of the Stars 1 Tavenna, 0-level apprentice...