Wednesday, October 4, 2023

Middle Plains Campaign Sessions 12-13, Sanguis 21-22, 1181 EC

Session 12

Sanguis (July) 21-22, 1181 EC

  • Matt
    • Huzn Erste, Dwarven Fury 3
      • Denis, Cleric of Phanriel 3
      • Meinard, Fighter 1
  • Brooke
    • Swanhild of Eldeskhur, Barbarian 2
  • Andzej
    • Charr Untarskjur, Assassin 2

The PCs awoke to the blowing of horns and cheering in the streets. Count Schultz has returned from his campaign against the orcs.

They spent the morning listening to the Count’s speech and joining in the general festival in the streets, then went to check Searlus’ Rarities. This time, their knocks were answered and they met the gnome and his giant barbarian bodyguard. He gave them back the gold amulets and silver ring, with minimal information except that the ring had a poisonous element to its enchantment. Swanhild hung it on a chain around her neck.

Searlus also translated the journal they’d found in the fireplace of the sideways house. The PCs learned:

This was one of the journals of Adan Rosul (presumed to be Swanhild’s estranged father).

Contains a large amount of notes on the construction of the hideout and landing beneath The Bent Wheel tavern. Construction was done by dwarves known as The Ironborn Company.

An emotional margin note: “How could I have attacked her? Curse you!”

Adan had found Etheri ruins, which he’d been searching for. He thought someone called Ehsan could help him.

Armed with this information, the party decided to try again to question the werewolf, now that they’d presumably bought his friendship with meat. To hedge their bets, Swanhild bought a sack full of pork, and they walked out to the forest. Charr had no trouble remembering where the tunnel entrance was, and they followed it down.

Everything at the bottom was as they had left it the day before, except that the crystal ball was missing.

The Werewolf, glutted with meat, was happy to lazily chat but had little to tell. Huzn asked him why he allowed the cultists to pay for their passage with fish, when a werewolf cloud surely kill them instead. The werewolf seemed embarrassed by this question and demanded they leave before he killed them.

After this, the party returned to the surface. On their way out, they again met the sporecaster dwarves, this time rowing upriver in a small boat. The dwarves recognized them and talked briefly with Huzn. He questioned them about Adan, and they said they’d known of him and the Ironborn Company for some time, until the Company left the area and Adan disappeared as well.

The dwarves also noted that this disappearance was immediately before the necromancer became more active, and she began to be seen with a black-armored knight with a flaming sword.

Sanguis 22

Huzn and Swanhild went down through the Bent Wheel staircase and explored the area beyond the stone leg further.

Huzn narrowly avoided a rot grub, then burnt the offending body. Beyond a red skull marked on the wall, they found a refuse heap and a rivulet of filthy water running downhill.

Session 13

Sanguis 22, 1181 EC

  • Matt
    • Huzn Erste, Dwarven Fury 3
      • Denis, Cleric of Phanriel 3
      • Meinard, Fighter 1
  • Andzej
    • Charr Untarskjur, Assassin 2

Midmorning Sanguis 22, Huzn and Charr decided to explore the sludgy slope beyond the bandits’ garbage dump. It sloped down until the footing became sheer, so Denis and Meinard held a rope for Huzn and Char to descend to the bottom.

Following a volcanic cave, the filthy water continued gently downhill until the passage was blocked by a thick swarm of insects. After several attempts to disperse them, Huzn ran through using his shovel like a train cow-catcher. He immediately found himself attacked by swarming, cat-sized prawns and a tentacled beast that had been hiding in the shadows.

Things looked dire, even with Charr and Denis running to his aid (through insect swarms). But the dice were in a strange mood and many misses were rolled (in the open) before Huzn and Denis finally struck down the tentacle beast, and a couple good cleaves wiped out the pesky giant prawns.

Having miraculously come out of the fight barely hurt, the party carried on into a chamber with a number of wall graves, mostly filled with bones. The inscriptions were in an unfamiliar language, so they took a rubbing of one and returned to the surface.

That night, Huzn and Charr (at Huzn’s house) awoke to a loud bang against the door in the middle of the night…



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