While this is part of the Novalia Campaign (read: world) in the old-school sense, it’s a new campaign in the modern sense (read: new party). I’m playing these with my wife after the baby is asleep, so they’re short sessions by necessity.
The setting is Ayen, an insular kingdom ruled by a council of liches. It lies about 300 miles southeast of Priorsford County in northern Ostheim, where the first 30 sessions of the ACKS campaign took place.
Hexes are 96 miles. The red box is the area covered by the original 6-mile hex map of the Middle Plains.
Where in Ayen are we? I don’t know yet, and neither does the lone PC. For these 1 on 1 sessions I’m doing some terrain generation on the fly, at least at the start.
Terrain and settlement generation is being done with AD&D Appendix B, and all the wilderness expedition rules, random encounters and weather are from ACKS II.
Party
Kasumi, Assassin 1
Recap
Dolor (Sept) 24, 1181 EC
On a gloomy, drizzly morning, Kasumi left her hometown of Oborozato, never to return. Her attempt to kill the tyrannical local necromancer had failed, and they’d be after her soon.
Heading east along the river, she traveled all morning without trouble, and came to a forest in the afternoon. She decided to leave the river and enter the forest. After a couple miles, she spotted a herd of creatures ahead and hid herself. She remained undetected, narrowly avoiding being eaten alive as a swarm of 16 giant rats passed nearby.
As evening fell, Kasumi desperately returned to the river, hoping to find the next settlement. Finally, she found the village of Kageroishi and crossed the ford, having travelled over 24 miles.
She found a room at the inn and talked to the bartender Gyo. Not knowing anything about the geography beyond her village, she questioned him and found out that his supplies come downriver from Namigata, the nearest large town.
Map so far:
Kasumi’s path on Dolor 24:
No comments:
Post a Comment