Party
Baron Fingol Innes, Navgarine Keeper of the Stars 5
Ranenno, Navgarine Forester-Bard 2
Karmrakir, Tratkean Thief 4
Nalin, Assassin 3
Gregosz, Fighter 2
Uomir, Fighter 2
Szaldar, Keudan Priest 2
Runor, Venturer 2
Frannoc Dreiwan, Navgarine Agent 3
Llewyn, Lynx 1
Summary
In a week of downtime, Fingol set his henchmen to work on strategic upgrades to Vigilant Keep.
A reduced portion of the Vigilants traveled to Talbruin, met its incompetent ruler, and delved into an infested mine.
Downtime
Oct 25:
Fingol uses the money saved for Sapporo (with the party’s agreement) and his own gold to buy:
- potion materials (2000gp - this is for the non-magical material cost of potions)
Ranenno continues studying lightning bolt at the Academy.
Oct 26:
Fingol, Tavenna, Kilosz and Iahzir take the expeditionary force and travel to Vigilant Keep.
Ranneno remains in Amtolosz, studying. day 3.
Oct 27:
Fingol administers the domain.
Kilosz, Tavenna and Iahzir take 2 spearmen, 2 crossbowmen, 5 donkeys and go to Rantalin. No metamphorae.
They have 2900gp to buy supplies.
Oct 28:
Fingol takes the remaining mercenaries (3 spearmen, 1 crossbowman) and remaining animals (war bear, war dogs, hunting dogs, 5 donkeys) and returns to Amtolosz.
Kilosz and Iahzir begin buying tools at the market rate, 30gp per day. They will be done in 63 days (Dec 29).
Tavenna begins buying rare books at the market rate, 66gp per day. She will be done in 15 days (Nov 11).
Oct 29:
Fingol works on studying Spellward.
Oct 31:
Ranenno final day of study.
Nov 1:
Fingol and Ranenno are ready for adventure.
End of month for Vigilant Keep:
Garrison requirement: 172gp
Merc costs: 210gp (split with Gregoire)
Income: 688gp (split with Gregoire)
Net income for Fingol: 239gp
Population growth: +56 = 142 families
New garrison requirement: 284gp
Session Recap
Nov 1, 427
Fingol, Frannoc and Karmrakir met back up in Amtolosz and Karm introduced his new henchmen: a priest named Szaldar and a merchant named Runor, both hired in Rantal. Karm also presented his long-term plan to overthrow the Amtolosz thieves guild and install himself at its head. He’d begin by embedding agents in it where possible. The party generally agreed to assist him in this, but there was little to do right away.The more immediate priority was to secure more funds for the party’s ambitious plans, including Fingol’s magic research into the Staff of Ninavar, and potion brewing.
Not wanting to return to the dungeon beneath Blessed River without their full forces, the party decided to head for Talbruin. There was a rumor of a closed mine that we hoped would be a lucrative delve, and we also had a rumor that the Amalgam had gone that way.
Nov 2
We arrived at Talbruin and spoke with the guards on the road. Asked about the mine he says that a disaster happened months ago where men were slain, and the deep mine has been closed ever since, with only surface mining happening.
We stayed at the Morning’s Victory Inn.
Nov 3
We went to the tin mine. The foreman spoke to us, said his men encountered pre-existing caves, and a man saw what he describes as strange webs and veins, and the shadow of a creature. This very much resembled the corruption of Gadaszin we had seen ourselves.
We returned to the town and sought out an audience with the Lord Priest, Ilmanar of Talbruin. The Vigilants were received in audience, but Talbruin’s ruler refused to employ us! With obvious aristocratic arrogance, he claimed that his countrymen were simply lazy, and making excuses to avoid work. He wouldn’t even consider the possibility of monsters or the influence of Gadaszin. The man was so incompetent that before the conversation was over, each of us silently considered the prospects of overthrowing his government.
Finally, we agreed with him to accept mercenaries' wages (a paltry reward indeed - are we not men of nobility, dragon slayers and the heroes of the Earldom of Amtolosz?) to confirm or disprove the claims of his men.
After leaving the Lord Priest’s tower, we added his eventual overthrow to our growing list of goals.
Back at the mine, we strategized with the helpful foreman. There were two elevator shafts leading into the deep mines, but only one operational elevator. Our plan was to split the party (this always works). A stealthy team consisting of Karm, Frannoc and Nalin, accompanied by Llewyn the Lynx and Karmrakir’s trained Giant Spider would climb down the incomplete elevator shaft, while Fingol lead the remainder of our forces down the operational one.
Both teams began their delves. Fingol’s team dispatched a group of luminous beetles. The stealth team heard sounds indicative of beastmen, moved stealthily past, and later ran into striges which posed little problem.
Both teams have more to explore next session.
Strategic Overview
Fingol’s Goals
Immediate
Grow the domain of Vigilant Keep
Find the properties of the Staff of Ninavar
Brew healing potions
Uncover the truth of what has happened at Blessed River
Moderate term
Find the Amalgam
Find Ierocain
Settle the score with the Nimonuin Trade Guild
Overthrow Lord Priest Ilmanar of Talbruin
Learn more of the monster-siphoning magic used by Ierocain
Longer term
Strengthen civilization against Gadaszin
Defeat the evil of Gadaszin and drive the forest of corrupted flesh back
Experience
Reserve xp: 346
Fingol Keeper 5 18163 / 29120
Kilosz Fighter 4 8653 / 16000
Tavenna Keeper 3 7100 / 7280
Iazhir Dragonman 3 5921 / 10240
Ranenno Forester-Bard 2 2327 / 3960
Domain
Vigilant Keep
Barony of 1 6-mile hex (Z12)
Land value 5
Population: 142 families
Stronghold value: 60,000gp
Mercenary garrison (210gp / month):
10 light infantry A (javelineers) 6gp each, 60 total
8 heavy infantry C (spearmen in banded plate) 12gp each, 96 total
6 bowmen 9gp each, 54 total
Workshop value 4100gp
Expeditionary Force
Fingol, Tavenna, Iazhir and Ranenno on riding mules
Renenno’s Wolf
Armored War Bear
Kilosz on Medium Warhorse with backup War Mule
Animal handler with 2 hunting dogs, 5 war dogs
Baggage train of 10 draft donkeys
Mercenary squad of 5 spearmen in banded plate, 3 crossbowmen (114gp)
Finance
Pre session: 4412gp
Income:
+1898 from sapporo’s treasure share
+239 income from Vigilant Keep domain
Spending:
-2000 healing potion material components
-2900 money sent with henchmen for library and workshop upgrades
-400 monthly living expenses
-450 henchmen salaries
-114 personal mercenary salaries
6549 - 5864 = 685
Post session: 685gp