Eduardo del Cuchillo, Thief 1
Matt
Su’zhan Thatcher, Barbarian 1
The 3rd day of Dolor, the 1181st year in the Era of Compact, about noon.
Eduardo, Su’zhan and Hardwin (being played as a henchman in the absence of his player) stood over the dead body of their companion, Johan. They pressed on, hoping to find the remaining secrets of the tomb.
After searching the stone soldier statues for traps and finding nothing, Eduardo snuck south and found a room covered in yellow mold. On the far side of the room was a closet with ancient rotted vestments. The characters could see gold thread glinting.
Su’zhan poked at the mold with an unlit torch and it shot spores into the air at him, but he managed to dodge back and avoid breathing them in!
Then the party made the fateful decision to try to tiptoe across the mold to reach the closet. Su’zhan’s first few steps didn’t trigger it, but Hardwin’s armored boots did. Spores filled the air and Su’zhan and Hardwin began choking and gasping for breath. Eduardo leapt forward to try to pull Hardwin back, but inhaled a lungful of spores in the process. Within a minute, all three men lay dead among the spores.
Part 2, after the TPK
Andrzej
Adhar, Paladin 1
Matt
Morrin Elderbrook, Explorer 1
Dolor 24
Three weeks later, another pair of adventurers wandered into Rosenfeld. Adhar and Morrin immediately learned about the horrible events at the tavern. Hans Weimann, whose life had been saved by Johan, told how the men had not returned, but no one in town had the nerve to go back in. The arrival of the paladin steeled Hans’ resolve, and he equipped himself to lead the adventurers to the tomb.
Inside, the pair quickly followed the footsteps of their predecessors through the insect-damaged wall into the termite queen’s chamber, then into the room with the sarcophagus. There they found Johan and the others. Hans picked up Johan’s holy symbol, and they began troubleshooting the problem of the mold again.
This time, Adhar had the idea to throw a torch and found that it burned the mold pretty effectively before dissolving. Morrin recklessly threw a cloak onto the mold and… inhaled poisonous spores. With Morrin gasping and coughing up blood, Adhar prayed for him, invoking the intercession of his dead son (a callback to an older campaign with alternate universe Adhar).
DM aside: at this point I made a roll to see if a miraculous cure would occur due to this intercession. This may sound a bit like “mother may I” or “rule of cool” gaming which generally goes against my gaming philosophy. But it made sense to me given the worldbuilding and situation. Anyway… the die fell perfectly for Morrin and Adhar.
Mysteriously, Morrin’s choking stopped and he slowly regained consciousness. He was left incapacitated and in need of a week’s bed rest.
More throwing of torches followed, igniting the cloak and eventually Hardwin’s flask of military oil. The mustard mold was burned away. The party noted that the smoke drifted away down the south hallway, not toward them. They proceeded into the room after the smoke cleared, and looted their former characters. They also grabbed the handful of gold thread which had tempted them to their deaths earlier.
To the west, Adhar and Hans found a room filled with embalming tools and amphorae. Adhar was surprised to sense no evil enchantments, but they smashed the amphorae anyway.
To the south they came to a dead end, with a mechanism for pulling part of the sandstone wall aside. Adhar opened the door and sunlight shone in! They found themselves back in the entrance chamber. From here they returned to Rosenfeld and scored a decent haul of xp. Since Morrin had some xp from previous adventures, this was enough to bump him up to level 2.
The party at this point believed the tomb was clear of enemies, but wanted to haul away the remains of their friends for burial. But since Morrin was weak and the Dirge fast was near, they waited in town until the end of Dirgetide. In the meantime, Hans was officially hired on by Adhar as a henchman, and three farmhands agreed to help haul the bodies for an exorbitant fee. The silver sword was given to Karla, the widow of Marcus, whose death had begun this adventure.
Morrin also loaned Adhar his sword - an ancient weapon that had once belonged to a Paladin long forgotten.
Victor 5
The party set out on the day after Dirgetide and re-entered the tomb. While the farmhands carefully gathered the human remains, with Hans watching over them, Adhar and Morrin began searching the tomb carefully.
After some time painstakingly searching the Termite Queen’s cave, Morrin heard a sudden, unearthly scream, which came from behind the stone wall! Through the stone floated the ethereal shape of a man, his face twisted with hate and anger. Morrin held his nerve and reacted with sharply honed instincts. He struck the apparition with Marcus’ silver dagger, slashing it apart.
A second ghost followed, and managed to touch Morrin. At the ice cold touch he felt part of the warmth of life leave him, but he fought on bravely and Adhar came to his aid. Between the Paladin’s magic sword and the silver dagger, the undead spirit was dispersed.
Enemies defeated:
Mustard mold
2 Haunts
Treasure:
Silver sword
Silver dagger
Gold from the idol of Kaleth (1000 gp)
11 garnets
Gold thread (50 gp)
XP gained:
PC: 797
Hench: 398
Current XP totals:
Adhar: 797 / 2750 (level 1)
Morrin: 2095 / 4000 (level 2)
Eduardo: dead
Su’zhan: dead
Hardwin: dead
Hans Weimann 398 / 2000 (level 1)