Party
Baron Fingol Innes, Navgarine Keeper of the Stars 4
Kilosz the Cataphract, Fighter 3
Iazhir, Dragonman 2
Ranenno, Forester-Bard 1
Saporobir Caan, Explorer 3
Bartosz, Fighter 2
Ileisan, Navgarine Warrior 2
Arananno, Navgarine Battlemage 1
Ransolnan, Navgarine Battlemage 1
Karmrakir, Tratkean Thief 3
Koreltos, Thief 2
Nalin, Assassin 1
The Chosen One, 0-level man teenager
Recap
Sept 16, 427
Last week the party had signed up to buy a magic item from the Nimonuin Trade Guild, with no intention of paying. Now, the day of the meeting had come, but the guild had already tried to assassinate Karmrakir, and we knew they were very suspicious of us.
After much discussion, the party decided to gather outside the guild hideout in the early morning, send a scout forward, and be ready to attack in force. Since Karmrakir was still incapacitated after his magical healing, Koreltos was chosen to pick the lock on the front door. Unfortunately, he broke his pick and jammed the lock. So we went on to plan B.
Fingol’s squad now took point. Iazhir, the hulking dragonman, forced the door with a crowbar, and charged inside with Kilosz and the armored war-bear following close behind. They found the place abandoned and cleared of valuables, with the shopkeeper and his assistant lying dead. A note had been left. Something along the lines of "Dear Keepers from Heaven's Lance Academy, we know what you're doing. Don't come after us further or we'll kill you."
Having been outmaneuvered, we contented ourselves with leaving a small reply pointing out that they have our identity wrong.
The PCs held a quick discussion, and it was decided that the company should leave Siaro and pursue the Amalgam. Better to ignore the Guild for now, while they are on high alert against us. We’ll wait for an opening to pursue them later. We immediately left and travelled to Ierocain’s academy in the forest.
On the way we encountered what appeared to be a brigand force. They greeted us politely and made no move to attack, perhaps noting that our company was fairly large and well equipped. We also noted some copper deposits which had largely been depleted - apparently by magic. The metals looked to have been ripped out from within.
At the academy, not much seemed to have changed. We made our way back to the room where Karm had fallen into the pit trap, and searched there, finding a potion and a few small gems.
We approached the room where Karm had spotted wraiths. This room was off the central chamber, so we set up a navgarine firing line and had Koreltos throw the door open. The wraiths were still there, and were surprised! A barrage of navgarine lightning and dragonman fire sorted them out before they could react.
Strategic Overview
Experience
Reserve xp: 346
Fingol Keeper 4 11503 / 14560
Kilosz Fighter 3 5340 / 8000
Tavenna Keeper 3 4140 / 7280
Iazhir Dragonman 2 2608 / 5120
Ranenno Forester-Bard 1 48 / ??
Domain
Vigilant Keep
Barony of 1 6-mile hex
Population: 56 families
Stronghold value: 60,000gp
Mercenary garrison (282gp / month):
10 light infantry
14 heavy infantry
6 bowmen
Notes:
Keep contains an alchemy lab worth 4100gp
Expeditionary Force
Fingol, Iazhir and Ranenno on riding mules
Renenno’s Wolf
Armored War Bear
Kilosz on Medium Warhorse with backup War Mule
Animal handler with 2 hunting dogs, 5 war dogs
Baggage train of 7 draft donkeys
Mercenary squad of 3 crossbowmen
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